EDIT: I don't even recall what this function was meant to do.
was it made to generate random rgba pixel color that can be assigned to the 2d-rendering context?
moreover, did I not want to permutate over a set number of colors instead of generating any random 256**3 color (i.e. less distinguishable)?
TODO: implement the darn thing.
EDIT: I don't even recall what this function was meant to do. was it made to generate random rgba pixel color that can be assigned to the 2d-rendering context? moreover, did I not want to permutate over a set number of colors instead of generating any random 256**3 color (i.e. less distinguishable)?