@oazmi/kitchensink - v0.9.13
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    Function randomRGBA

    • TODO: implement the darn thing.

      EDIT: I don't even recall what this function was meant to do. was it made to generate random rgba pixel color that can be assigned to the 2d-rendering context? moreover, did I not want to permutate over a set number of colors instead of generating any random 256**3 color (i.e. less distinguishable)?

      Parameters

      • Optionalalpha: number

      Returns void